The team has the utmost respect for active personnel and veterans

Oct 2, 2013 12:37 GMT  ·  By

Mark Rubin, the executive producer leading development on Call of Duty: Ghosts, says that the upcoming first-person shooter is not designed to offer an accurate representation of military life and action but a fun experience that draws on some core themes.

The developer tells Game Informer that, “There’s an enormous amount of appreciation for what veterans do. In no way do we feel we are a representation of what their lives are like.”

Since the Call of Duty series was first launched, the development teams and publisher Activision have been careful to praise military personnel and veterans while creating a charity linked to the game to care for their needs.

Rubin adds, “We are trying to be a cinematic movie experience based on authentic equipment and authentic experience. A lot of the stuff that we show in the game has been done by someone, but it’s not a representation of what they do or it’s not an equivalent in any way of what they do. We’re just trying to make a fun movie.”

Military personnel, especially veterans of the recent engagements in Afghanistan and Iraq, have been used by the development team at Infinity Ward to offer information that was then incorporated into Call of Duty: Ghosts.

The new title will be launched on November 5 all over the world on the PC, the PlayStation 3, the Wii U from Nintendo and the Xbox 360.

Versions for the game are also created for the Xbox One and the PlayStation 4.

Call of Duty: Ghosts is designed to inject more emotion into the single-player campaign, which is not linked narratively to the events seen in Modern Warfare or Black Ops.

At the same time, the multiplayer modes will be evolved in order to give long-term fans new options and challenges.