Jun 14, 2011 11:22 GMT  ·  By

When Call of Duty: Elite, the subscription-based service for the upcoming first-person shooters in the series from Activision Blizzard, was announced a lot of players were annoyed at having to pay in order to access extra content.

But the developers at Beachhead who are working on the service say that a monthly payment is worth it as long as the game experience is enhanced for those who are not part of the hardcore crowd.

Chacko Sonny, who is leader of the Beachhead studio, has spoken with MCV about Elite saying that the new service has “components that are easy to get into beyond just more traditional hardcore things like intense competition or really, really deep stats.”

He highlighted the Groups feature of Call of Duty: Elite, talking about the simplicity of the system and about how it allows to quickly find a group of players to run around with without demanding too much involvement on the part of the player and without asking him to commit to a group in the long term.

He added, “The Improve section is another great area where we think we can get that crowd with fewer hours of playtime more into the game and not only be a better player, but also have a better understanding of what that community is doing.”

Elite will launch this fall before Call of Duty: Modern Warfare 3 from Infinity Ward and all of its features will also be available for Black Ops.

A beta stage for the service will start in the middle of July and so far more than 2 million gamers have signed up for it.

Apart from Groups and stat tracking, Elite will also allow gamers to get all the downloadable content that is released for a Call of Duty game, although it's not clear whether they will have early access to it.