Sep 6, 2010 10:07 GMT  ·  By

Treyarch, as the developer, and Activision Blizzard, as the publisher, have talked about the multiplayer element of the upcoming Call of Duty: Black Ops and revealed that the game will introduce its own currency system, based on COD Points, designed to allow a non linear progression through the Perk tree.

Black Ops is following in the footsteps of Modern Warfare 2, the first person shooter that Infinity Ward developed and which managed to be the best seller of 2009, meaning that creating a complex and engaging multiplayer experience is one of the main aims to the team at Treyarch.

Initial demos show a robust mode, with some interesting maps and the same basic structure as World at War.

But the big change is that the game will be receiving a currency system based on COD Points, which players accumulate as they take part in online battles.

COD Points are not the same as Experience Points because every gamer can use them as they like, without worrying about levels and the time needed to go up the ranks.

Every Perk, every Killstreak, every weapon and skin is on sale and as long as players have enough COD Point they can get it without having to wait to reach a certain level.

Earned Points can also be used to pick up Contracts, specific challenges that are linked to time limits, that award more goodies when they are completed.

There's even a game mode built around COD Points, called Wager Match, where each player bets a certain amount to enter the game and the top three each get a share of the pot.

The introduction of the COD Points could attract more players to Call of Duty: Black Ops and its multiplayer modes because they could get access to the most interesting Perks and combat tools without putting a huge amount of time into the video game.