Treyarch, the developer of the upcoming Call of Duty: Black Ops 2 shooter, has confirmed that its new scorestreak system, which rewards players with special perks and abilities during a game, would favor those who have a more aggressive play style. What’s more, the system will prevent stacking abilities.
Call of Duty: Black Ops 2 is out this November and developer Treyarch is now showing off the game’s multiplayer mode
, as well as its various special editions
, which were revealed yesterday.
Now, the studios’ Game Design Director, David Vonderhaar, talked with OneofSwords
and revealed a few more interesting details about the competitive multiplayer in Black Ops II, confirming that aggressive players would be rewarded with more points.
“There are definitely events, particularly in objective-based game modes, where you are going to get more score for being on the aggressive side. For example, capturing a flag required you to get a flag in the first place. Those things are harder to do than, say, sitting at the back of your base, defending your flag. So those aggressive-style actions usually award more score, in general, because guys who are out trying to do those things die a lot more than the guys at the back of the field.”
What’s more, Vonderhaar revealed that the scorestreak system would prevent stacking abilities, so players would have to use them instead of hogging them while their score loops back.
“It does wrap around, but you can’t earn more than one of a type,” the Treyarch director said. “Let’s say you took UAV and Counter UAV. If you earned the UAV then earned the Counter UAV, you’re going to start building again for the UAV — but if you haven’t spent it, if you haven’t called it in or activated it, you’re not going to get a second one.”
“You’re just going to get notified that you’re back at that part of the chain. You would definitely want to activate those scorestreaks so when you loop, you’ll get them again. It’s not like Black Ops 1, which is they just keep going forever and you effectively have to die to loop. You don’t have to die to loop at any point; you’ll just keep looping.”
The scorestreak system brings quite a few changes to the game, so it’s going to be interesting to see how it’s going to be received by the franchise’s millions of fans.