Despite the fact that the architecture for Call of Duty: Black Ops 2 would allow for dedicated server support, the developers are not ready to confirm whether they will offer them to gamers on launch because they fear some possible consequences.
Mark Lamia, the leader of
Treyarch, told PC gamer that “We haven’t yet announced exactly what that setup is going to be with Black Ops 2. We like the flexibility, just philosophically, of the dedicated server.
“We also like our game to be played the way we spent the last couple of years making it, and try to find that happy medium between the two.”
It seems that the development team and publisher Activision are worried about cheating, which has also precluded the companies from releasing the Elite service for Call of Duty on the PC.
Lamia added, “It’s one of the considerations. Once you let those server files out, there’s a problem. One of the things I know that the team has been focused on for the PC is, in particular, anti-cheat mechanisms.
“We know it’s a huge issue in PC gaming, for online gaming. We’ve been working on proprietary schemes, we’re not just relying on the commercial schemes.”
The development leader says that his team is interested in offering support for the eSport competitions that are interested in a new first-person shooter, but he refused to offer information on potential support for LAN play.
Lamia believes that customization is the main element needed for eSport support, but that does not necessarily imply offering LAN play or dedicated servers.
Call of Duty: Black Ops 2 will need to innovate when it comes to the multiplayer modes and features in order to deliver the kind of addictive experience that the series is known for.
The game will be launched on the PlayStation 3, the Xbox 360 and the PC on November 13.