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July 31st, 2008, 01:06 GMT · By

Call of Duty 2: Big Red One Hints III (PS2)

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Call of Duty 2: Big Red One is a video game developed by Treyarch and Frey Matter and released by Activision
Publishing. It was created for the PlayStation 2 console from Sony, the Game Cube and the Xbox from Microsoft. It was launched in 2005. It is classed as a war shooter played from a third person perspective with sequences played in first person view. There is a strong historical aspect evident in the game, with several real world battles simulated.

The Call of Duty series was initially released on the PC and the way it managed to capture the feel of war while delivering competent first person shooter gameplay impressed critics and gamers. The series was a success and console versions were quickly planned. Call of Duty 2: Big Red One is one of the Call of Duty titles released on gaming consoles.

The game tells the story of a new recruit who gets into the Big Red One infantry division, one of the most celebrated units in the American Army. You have to play through each section of the game in succession, as a new mission is unlocked only once you complete the one before it. The game is heavily scripted, with some of the larger operations depicted in minute details and with the player often being relegated to a minor role on the battlefield as the great clash happens all around him. The production values of the title are very high, with great music and brilliant voice acting.

GAMEPLAY HINTS

Second to last mission

In the second to last mission, after you finish clearing out houses of enemies, your tank will get ambushed by a Flak 88 gun and a mortar crew. You must first defend your position. Move into the shack building on the right side and move into the top right corner of the building. Watch out for enemies in the top of the building to your left. Once you have taken out all those enemies, focus on the enemies near the tank. Once you repel the assault, you and another soldier must take out the mortar crew. Follow the other soldier and keep your M1 Carbine out. When you get near the center of the town, duck behind the brick wall and pick off the two mortar men in the building in front of you. Then, charge up the steps towards the Flak 88 gun. If you sit behind the wall for too long, the Flak 88 gun will get you. Use your Thompson to take out the two men manning the Flak 88 gun, then plant the explosive charge. Run for cover towards the shack that you were defending earlier. Do not worry about the machine gun in the window; the Flak 88 will provide you with enough cover.

Last mission

When you are going thought the dragon's teeth, take out the machine gunner and his friend in the middle tower. Then, make a run half way thought the dragon's teeth. Next, go prone behind a tooth. Take out the enemies around you and in the tower. Then, get up and run all the way through and underneath the last tower for cover. Wait for your squad to arrive, then storm up the hill and go into the bunker.

Move allies freely

Use the following trick to move your allies from cover to cover freely. Move close to them , point your reticule at them, and press either R1 or R2. If you press R1 you have a higher risk of failing the mission because of friendly fire. If you press R2 , the safest way to do so is to first hold L1 then press R2.

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