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June 25th, 2009, 17:21 GMT · By Alexandru Niculaita

COOP TD - Defend the Ruins Against Invaders

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This is the loading screen of COOP TD
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This is a nice tower-defense map that was constructed using the Sunken Ruins tileset with a size of 160x160, of which 148x148 is playable. To survive in this TD game, you will need to build mazes together with your teammates. Team work is one of the important things on this map.

Three teams have to compete in building the greatest maze, a maze where gold per kill is shared, strategic placement of towers is a must, upgrades are quite cheap (no more than 100 gold to increase range by 10) and mazing is required to win.

The map will start with the difficulty screen, you are able to choose between three levels of difficulty: easy, normal and impossible (short mode). Also another game option are the stones. You can choose to place some random stones on screen. These can be very useful in the early levels, as you use them to maze, but can get pretty annoying in the later levels of the game, so it's your choice.

In this version, there are currently 40 waves of creeps and four races to choose from:
– Noble: this is one of the best builders, it has medium range, medium damage and a high rate of fire, but it comes with a disadvantage: the towers are quite expensive;
– Elemental: this has lots of magical abilities, a decent range, but it doesn't deal much damage;
– Underground: this is great for beginners, the towers are pretty cheap and the damage dealt is quite high, the main disadvantages being that it has a short range and is slow;
– Spirit: this has a long range and a decent attack speed, but the damage level is low.

Another great thing about this map is the fact that, if a player decides to leave or is dropped out of the game, their gold and towers will be shared, so the gameplay won't be affected. Even though the map's name is Cooperative TD, you have the option to play in single-player (I would advise against it, as single-player is almost impossible, even in easy mode) and you will gain shared control and the option to play with three different races at a time.

This is a Tower-Defense Cooperative map, so the gold is shared for each kill, and there is just no sense in building a tower just to get a kill stealing.

GL&HF!


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