The company understands how to create a great experience

May 21, 2014 00:15 GMT  ·  By

The development team at CD Projekt RED working on The Witcher 3: Wild Hunt says that working under the guidance of a traditional video game publisher would have led to some limitations when it comes to realizing the initial vision of the title.

The company was unwilling to do that and that’s why it chose to launch the title without working directly with another company, other than collaborating in order to distribute physical copies for the experience.

Marcin Iwinski, the chief executive officer of the studio, is quoted by GamesIndustry.biz as stating that, “There are good publishers and there are bad publishers but only the developer can change their reality. They are the vision holders, they are the passion holders. With a middle man, they tell your story and you lose, what, 50 per cent of that message. If you’re doing it through a bigger company you might have two layers of those people.”

He believes that many developers are under the impression that publishers somehow have magical solutions that can be applied to any sort of video game to make it a success, but he warns them that the idea is wrong and will lead to disappointment.

Iwinski adds, “you can use external support when you know how it works. Because then you can judge what they’re doing. You won’t be buying their crap, or their lousy work, and you’ll be able to make a more fruitful, useful and meaningful cooperation. Don’t be like a sheep going out there: ‘Do everything for me’. They don’t understand your game. You’re the passionate one. You’re the creator.”

The Witcher 3: Wild Hunt is the final title in the trilogy that focuses on Geralt and it is designed to push forward both the stories that CD Projekt RED has told so far and the core mechanics of the series.

Gamers will be able to learn more about the backstory of the main character and deal with the most traumatic moment of his past, while enjoying a bigger open world and a re-worked combat system.

The studio is also introducing more monsters that can be hunted and a variety of side quests that will bring more lore linked to the game world.

The Witcher 3: Wild Hunt will be launched on the PlayStation 4 from Sony, the Xbox One from Microsoft and the PC in February of next year after it was initially set to arrive in 2014.