The development team at CD Projekt RED working on The Witcher 3: Wild Hunt says that it has focused on including as much quest-based content as possible into the coming title in order to make sure that each player finds something interesting to do.
Konrad Tomaszkiewicz, a game director working on the game, tells Stickskills, “The quest per pixel (we should trademark this!) metric is as high as it’s humanly possible in The Witcher 3.”
He adds, “We’ve added quite a few people to the departments responsible for quest design and writing – we’re willing to go very far make side-quests seamless and coherent with the whole world you’ll get to explore.”
The Witcher 3 is the first game in the series starring Geralt that will use an open world structure.
The fact that players can decide which area of the game world to explore means that the team at CD Projekt RED needs to make sure that each area is interesting and can deliver side quests that have quality writing and interesting choices.
During E3 2013, the studio showed gameplay taken from a pre-alpha version of The Witcher 3 that highlighted how easy it would be for gamers to find quests by simply exploring the world.
The game is also designed to have a solid core story that will deal with Geralt’s personal life and will allow gamers to fight one of the evil forces of the world, the Wild Hunt.
The new title from CD Projekt RED is designed to have a better combat system, with smoother movement, and even more important choices that will have long-lasting influences on the explored world.
The Witcher 3: Wild Hunt will be launched on the Xbox One from Microsoft, the PlayStation 4 from Sony and the PC at some point in 2014.