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July 12th, 2011, 07:25 GMT · By

Burnout Crash Gets Gameplay Video, Show Off Kinect Support

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Burnout Crash has interesting Kinect functionality
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Burnout Crash, the newest installment in the hit destruction racing franchise from Criterion Games and Electronic Arts, has just seen the release of its first gameplay video, which shows off the action that is going to be portrayed in the title and even the Kinect functionality that will be included in the Xbox 360 version of the game.

The Burnout franchise has been around for quite some time, and, with the release of the last Burnout Paradise title, gained critical acclaim and a fiercely loyal fan base.

Criterion is now getting ready to debut a new game in the series, called Burnout Crash, which features quite a different take on the popular destruction-based gameplay that made it such a hit.

"The next installment in the internationally acclaimed Burnout series will explode onto Xbox Live Arcade and PlayStation Network in Fall 2011. Criterion Games has gone back to its roots with Burnout Crash! by bringing the series’ fan-favorite Crash mode to the forefront, adding new top-down gameplay, exciting features and Autolog to let players compete with their friends while embracing their road rage," revealed the two companies.

We saw the first few details appear at the end of last week, together with a few screenshots and a teaser video, but the first gameplay footage has now surfaced, depicting a rather peculiar experience, via IGN.

As you can see below, Burnout Crash has a top-down perspective, reminiscent of older driving titles like the first two Grand Theft Auto ones, and rewards quick reactions on behalf of the player that result in big explosions on the screen.

What's really peculiar, however, is the fact that the video also showcases a bit of the game's support for the Kinect sensor, as it displays an icon that lets players know they can jump up and down to trigger an explosion.

Neither Criterion nor EA commented on just how Burnout Crash will support the Kinect sensor just yet, so let's hope players aren't going to need to jump around in order to trigger explosions every time.


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