Each raid comes in two difficulties and offers you the chance to get sweet gear

Sep 1, 2014 06:40 GMT  ·  By

With Destiny just around the corner (dropping in about a week from now) many fans are asking developer Bungie a ton of questions regarding the game, with the hype at an all-time high, and the studio is doing its best to reveal as much as it can without spoiling the incoming experience.

The latest edition of the weekly update on Bungie's blog discusses raids and endgame content (as well as a few other things), and probably the biggest news is the fact that raids will save your progress over the duration of an entire week, so you can resume the action just where you left off.

The progress is set to reset each Tuesday, the global weekly reset day for the entire game, allowing you to divide a raid into bite-sized chunks, just like in traditional MMOs.

Additionally, Bungie reveals that raids come in two flavors, normal and hard, and once you manage to finish a raid on normal, you're offered the option to try your hand at tackling its challenges on the beefed-up hard mode.

Normal difficulty raids will allow players to understand and learn the core mechanics and all they need to know about the encounters and how to get their communication and cooperation skills up to par for the bigger challenge of hard difficulty, which will have tougher foes, shorter timers for certain mechanics, and harsher penalties for dying.

Bungie won't provide a neat description for every raid, with waypoints, guides and information about the encounters, instead you'll have to rely on asking around on the Internet for help and communicating with other players in order to gather the necessary information and figure out where to go next.

The former Halo developer also mentions that raids will come with unique visual and thematic references for both the locations and enemies, as well as for the loot drops, with whatever gear and weapons you'll collect referencing the adversaries that you defeated.

The company has not provided any information regarding what you'll find behind the Vault Door at the end of each raid, but has pointed out that loot will be handed out privately, just like in the other modes, to prevent conflicts regarding loot distribution.

Each class will get a complete set of gear in raids, attainable by completing both difficulties. Loot cannot be farmed, as every encounter will only provide drops once per reset, but the limit only applies on a "per character" basis, so if your account has multiple ones, you can engage in the raid to get more loot on another character.

Destiny is coming out on September 9, headed for the Xbox 360, PlayStation 3, Xbox One and PlayStation 4.

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