The art department wanted to create a unique identity

Nov 4, 2013 10:45 GMT  ·  By

Eric Osborne, the main writer working on the upcoming Destiny, says that the development team at Bungie has added plenty of fantasy-inspired elements to the video game in order to make sure that audiences do not confuse it with Halo.

He tells IGN that the art team was initially focused on creating meaningful differences between the two universes.

According to the writer, “They were just thinking, ‘What can we do that’s radically different after 10 years?’ So there’s actually some concept art that you can find online of a very fantasy-driven world of knights, swords and sorcery in a white city on a hill.”

Bungie made its name as a developer by creating the Halo series, which takes place far in the future and involves a unique hero, Master Chef, who battles aliens and uses science fiction inspired weaponry in locations like ships and the titular halos.

Destiny will create an entirely new world, one where humanity has been beaten back and needs to rely on an alien presence in order to survive.

Eric Osborne adds, “the more they continued to work and the more their ideas formed over time, the more they realized that the lure of sci-fi was just something they loved and they were denying themselves that creative space. So they thought, ‘What if we just take these two things and smash them together?’”

The writer also says that Star Wars ideas were influential among team members and that some equipment is based on the extended universe of that franchise.

Destiny is set to launch during the second quarter of next year on the PlayStation 4, the Xbox One and current-gen consoles.

Bungie wants to introduce a beta stage for the game a few months earlier in order to test its social elements and the infrastructure needed to run the title.