Mar 3, 2011 13:00 GMT  ·  By

Bulletstorm has been released, reviewed and we already praised it quite a bit for its uniqueness, its solid story and how it managed to incorporate gameplay elements into that story.

Still, this doesn't mean it isn't without its faults.

Now, after praising the skillshot mechanic for finally managing to make shooters, first person or otherwise, feel fun again, I also need to emphasize that it can get overwhelming at times.

The team at People Can Fly added a huge amount of skillshots to the game, each trying to make players feel special when they execute them.

Still, variety can sometimes feel bit too much, especially towards the end of the game when you have a big amount of weapons to choose from as well as an even bigger list of skillshots that you can attempt.

This is where things get hectic. You can no longer decide if you want to use the trusty Peacemaker Carbine or the Screamer pistol, and, when you finally decide which weapons to wield, you need to scroll through the list of each skillshot for those items in order to see which you accomplished and which you missed.

Then, it's time to actually start the fun and shoot bad guys through imaginative ways, but even that can be cut short because you might want to check out the skillshot list in case you forgot just what you need to do in order to get a certain achievement.

While you can just go around killing bad guys, however, you see fit and throw caution into the wind, you'll find yourself running out of experience points if you stick to just a few basic skillshots.

The game pretty much forces you to try to new things and that can become a bit frustrating at times, especially for completionists that want to get all of the challenges for each weapon, including the hidden ones.

This isn't a dealbreaker, but it's definitely worth pointing out if you just want a pure shooter experience without any complicated mechanics.