The team worked with the fans to find new ideas to implement

Aug 7, 2014 23:15 GMT  ·  By

The development team at inXile Entertainment might have just announced that it might delay the September launch of its new Wasteland 2 by a few days, but the leading game maker working on it is still proud of the quality of the title and says that it could not have been delivered without the feedback coming from the community.

Speaking to Gamasutra, he explains that the fans have offered a lot of info about what they like about the game and how it could be improved, and the team needed to get through it to see what could be implemented and what could not.

Fargo states, “Some of that comes from years of experience, and some of it comes from having a strong core vision of what the game needs to be. We put out a vision document early on that said what this game was gonna be, and that wasn’t changing -- you couldn’t say ‘Oh, this game needs vampires,’ for example; it’s not gonna happen.”

One employee of InXile is tasked with exploring boards and forums in order to take out ideas and justifications for them.

The developer also says that his studio wanted to implement a stealth skill and talked about it with the potential buyers, but could simply not justify its experience, especially when compared to other options, like perception or disarm.

Fargo adds, “There’s always people who want Fallout. They want every attribute of Fallout. This isn’t Fallout -- it’s something else. We aren’t trying to clone Fallout. So we have legacy issues we always worry about as we put this together.”

inXile also says that a placed shot system will probably be added to the game after it is launched, although a simplified system might be present as soon as gamers start Wasteland 2.

The title will offer a classic party-based and turn-powered role-playing experience set in a post-apocalyptic world.

inXile Entertainment is using the lore of the older series and will not introduce any sort of elements taken from the Fallout series, which is at the moment owned by Bethesda.

The team has been running a beta for Wasteland 2 and has used information coming from the player base to improve the core mechanics.

The entire experience was funded using Kickstarter, and the company has pledged that all those who have contributed will be able to offer their opinion, although inXile is not actually required to base their design on it.