The leader of the development process for The Witcher 2: Assassins of Kings has revealed that creating the complex branching story was difficult for the team but delivered impressive results and a replayable experience.
Adam Badowski, who is leading the CD Projekt RED
studio, has told Gamasutra that, “Really, it was kind of a design experiment. In Act 2, we basically made two different acts, and from the production perspective, it was kind of a hell, but we did it.”
The developer says that the main reasoning behind the decision had to do with treating the fan base right and the team basically made the game that they themselves had wanted to play.
One problem was that some gamers did not even notice that there were two second acts that they could experience.
Badowski added, “So in that case, you can say that all the work we put into that other area of the game went to waste for those players. For the future, the developer wants to more clearly communicate to players the real consequences of the choices they make.”
The team at CD Projekt RED has learned a lot from the development of The Witcher 2 and says that more experiments with gameplay and with story will be coming.
Both Witcher video games have been critical and commercial successes so it is highly likely that a third one will be introduced in the coming year.
At the moment the company is working on a new project called Cyberpunk
, based on the tabletop game with the same name.
The team says that it will be using the same story based techniques seen in The Witcher but would not offer clear details on how the game will be played.
CD Projekt is also working on another AAA project that has not been officially revealed.