LucasArts wants to deliver a grittier take on the universe

Aug 6, 2012 11:41 GMT  ·  By

One of the leading developers working on Star Wars 1313 at LucasArt explained that the team chose to focus on a main character who was not a Jedi because it gave them more freedom and would make the protagonist more relatable for the average player.

Dominic Robillard, who is the creative director working on Star Wars 1313, told the Official PlayStation Magazine that, “The demi god complex that you’ve maybe seen or expect, frankly, from a Jedi game is definitely one vision of what playing in the Star wars universe could be like.”

He added, “But we wanted to do something that had a much more ‘relatable’ hero character. Someone who was more grounded, and that meant ultimately having a character who was bound by the range of human ability, but that still gets to do amazing things through his gear, his gadgets and how he gets to use the level design.”

The last few Star Wars video games, including the now discontinued Force Unleashed series, focused on the Jedi, their prowess with a lightsaber and their midichlorian-powered abilities.

The setup often mean that the games lacked a clear sense of challenge and forced the developers to create outlandish enemies that could stand up to a Jedi.

Star Wars 1313 will star a bounty hunter as the main character, allowing gamers to explore the criminal filled areas of Coruscant and discover a conspiracy that threatens the entire galaxy.

LucasArts promised that the new game would be grittier than previous releases and would feature a morality system which includes shades of gray and limited Jedi presence.

Star Wars 1313 currently lacks any official platforms and its launch window only says 2013, which probably means that LucasArts is working with Microsoft and with Sony to deliver the game on the next generation of home consoles.