The game has some interesting new mechanics

Oct 21, 2014 14:39 GMT  ·  By

When I find a good gas vent in Borderlands: The Pre-Sequel, my first instinct is to mark it down on a mental map in order to try and lore any group of enemies that are around to that location in order to perform an improved version of the gravity slam, one of the most interesting and fun moves that the development team at 2K Australia has introduced to the series.

The addition is welcomed becomes it can be used to control crowds, which can be crucial for all characters when playing solo, and because it uses gravity in an interesting way.

Borderlands: The Pre-Sequel takes place on a moon and that means that the developers can play around with how gamers move and they manage to create a feeling of relative weightlessness that transforms both movement and combat.

The series has always suffered because moving around tends to be dull, especially when compared to the impressive combat, but the double jump, which can become a float or a boost, makes the exploration of the game world more interesting.

The gravity slam also enhances battles and gives gamers options, delivering the kind of innovation that Borderlands: The Pre-Sequel could have used more of.

Oxygen, robots and limited resources

I play as Claptrap, who as a robot does not require oxygen to survive on the surface of the moon, but the resource offers the development team at 2K Australia an entirely new way to tweak the core shooter experience.

Human enemies have masks that can be shot off in order to slow them down and deliver a small but constant stream of damage, and gamers also need to find vents and special areas in order to replenish their reserves.

Oxygen can be used for boosts during jumps, which creates an interesting interplay and a small management mini-game.

Even cooler is that the studio makes the O2 units themselves very cool equipment, which can offer boosts and allow gamers to have yet another way of customizing their items in order to suit their combat style.

One can ignore oxygen and the gravity-powered attack entirely and get through the shooter, but the added mechanics, although not groundbreaking in any way, offer fans more complexity to deal with and deeper immersion.

Borderlands: The Pre-Sequel is not a required gaming experience for those who love the universe, but the team at 2K Australia knows what its unique elements are and tries to expand them in some interesting ways.