NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
Home / News / Games

Games


Bluehole Licenses Unreal Engine

For a very ambitious MMO project

By Andrei Dumitrescu, Games Editor

28th of March 2008, 23:06 GMT

Adjust text size:


MMOs could look as good as this guy
Enlarge picture
The Unreal 3 engine is quickly becoming the preferred base on which to build a number of games, from the traditional First-Person Shooters to third-person shooter, MMOs and even social communities. The main reason is that the engine provides great visuals while also balancing
system requirements for the games based on it. And there are the console optimizations that Epic talks so much about, which provide a coherent toolset needed to program complex graphics for the Xbox 360 and PlayStation 3.

Bluehole Studio Inc. is the latest company to license the Unreal 3 game engine for its development process. Bluehole is based in Seoul, South Korea and it's a young company, having been founded only one year ago, in March 2007. The employees are mainly drawn from the local gaming community, with some seasoned managers at the helm. Their aim is no less than revolutionizing the MMO genre with their games.

Rather than creating a game engine from scratch, which could take years of work and could produce unsatisfying results, the team decided to use the already popular Unreal 3 engine to free up more time and more resources which can be used on other aspects of the MMO they are developing, called Project S1. Yong-hyun Park, who is chief technical officer of Bluehole, said: "At Bluehole Studio, we are striving to advance the MMORPG industry by leveraging high quality graphics. Thus, we are very pleased to collaborate with Epic, because Unreal Engine 3 is the best choice for our development framework."

Jay Wilbur, who is vice president at Epic Games, was also pleased by the license agreement and said: "Given Bluehole's pedigree and its ambitious plans to reinvent MMO design and battle system mechanics, Epic is honored to provide the core development tools and infrastructure for this project."

The Korean company plans to create a MMO that focuses on player experience by creating the whole world based on the players' actions rather than the other way around.

TAGS:

Unreal | Bluehole | MMO | Project S1 | South Korea
Read by 1,370 user(s) | Add comment | Link to this article TWEET THIS


Article rating:
Very Good (4.5/5) 2 vote(s)    

Subscribe to news | Print article | Send to friend

© Copyright 2001-2009 Softpedia
Contact:

 

 

SEARCH THE NEWS ARCHIVE :




Today's News
| Yesterday's News | News Archive


MORE RELATED ARTICLES:


Warhawk Expansion Broken Mirror Lands in April

Trakonya Mutator: When Gaming Becomes a Pain in Your Wrists

Extensive Highlander Q&A with Producer Gilles Barril

Die Hard FPS Players Are Leaving the PC

Prey 3 Is Officially on the Radar

Epic's Unreal Goes up on Steam

Prostitution, Morality and Videogames

Next Unreal Engine More Console-Focused

GTA MMO a Real Possibility

User opinions:

No user comments yet.
Be the first to express your opinion using the form below!

Share your opinion:

Your Name:
Your Email Address:
(will not be used for commercial purposes)
Solve this to prove you're not a bot: =
Your review/opinion:

 




Windows tabGames tabDrivers tabMac tabLinux tabScripts tabMobile tabHandheld tabGadgets tabNews tab

SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   ENTER NEWS SITE   |   ENGLISH BOARD   |   ROMANIAN FORUM