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Blizzard Reveals Details About StarCraft II's Missions

They will be minigames

By Andrei Dobra, Games Editor

3rd of July 2009, 07:39 GMT

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The game will have interesting missions
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There has been a lot of talk about StarCraft II recently, largely because the development team at Blizzard announced that LAN support for the multiplayer would not be included in the game. Even though fans made a lot of petitions backing up the need for LAN support, as we reported yesterday, the corporation defends its view point.

Now, Blizzard's Dustin Browder talks with Shacknews about the variety of single-player missions that will have to keep players without an Internet connection busy. He goes on to say that the creative team went further away from the typical ‘build a base, destroy your opponent’ recipe, as each of the missions will be a minigame.

“We've got a mission right now where every five minutes, lava rises and kills everything on the ground. Everything dies. You've got to get to the high ground or die. We've got a mission right now where infested Terrans are attacking at night, but they're hiding in the ground by day, so you need to just hold out all night long like you're in I Am Legend. Like, "I've got to live!" and then day, "Get 'em! Kill 'em while they sleep!" And you run out and you burn everything as fast as you can, and then when darkness starts coming you have to get back and hide out.”

Also, the mission won't be linear, making the whole experience that much more enjoyable, as you will be able to come back to the ones that were too hard at the beginning: “I'm going to go get myself something powerful and come back here and make this one suffer.”

Ranging in time from 15 to 45 minutes, the missions will each provide unique content, which will be different from one to another. They will be accessed from a central hub, adding a new layer of strategy to the RTS, which doesn't want to change a lot of things from the original title.

Upon hearing this piece of news: Do you think that the rich and varied missions will make up for the lack of LAN support or should Blizzard still include such an option in the final game? Leave us a comment with your thoughts on this matter.

TAGS:

Blizzard | StarCraft II | RTS | Dustin Browder | strategy
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User opinions:


Comment #1 by: Joseph on 04 Jul 2009, 12:19 GMT reply to this comment

Varied missions will by no means make up for the removal of LAN. I'd take the old style missions over LAN removal anyday of the week. This will force honest players to find a pirated version to play against their friends at home. Not to replace the version they buy from Blizzard, but to add to their game the LAN ability. Blizzard should just make their LAN before the pirates do, otherwise they'll get no credit and lose big on money and prestige.


Comment #2 by: SpeedQueen on 05 Jul 2009, 13:44 GMT reply to this comment

I agree!

Whatever the situation removing the LAN capability on a RTS is a suicide mission. if LAN included hurray (I may even buy the game) if not wait a week after release download and voila ...

:)


Comment #3 by: Renan on 12 Aug 2009, 01:50 GMT reply to this comment

does Blizzard think we are idiots? showing a shiny object on it's right hand while sucker punching us with the left?

NOTHING, short of the game being distributed for free, will take away from the removal of the LAN capability.

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