Cataclysm was too hard for the groups players formed

Sep 25, 2012 11:59 GMT  ·  By

Developer Blizzard says that the upcoming Mists of Pandaria expansion will not have the same overly difficult dungeons that were a hallmark at the launch of the previous expansion for World of Warcraft, Cataclysm.

Hazzikostas, who is the lead encounter designer working on the MMO, has told AusGamer that, “Well, we’re constantly looking at feedback from our players and learning lessons. Sadly we’re not perfect in what we do but we try to improve and fix past mistakes.”

He added, “On a dungeon related note one thing that we’ve clearly heard from our players at the start of Cataclysm is that many of them found our heroic dungeons to be too difficult and they had a frustrating experience as a result, and some of that was a product of the fact that we began making our Cataclysm dungeons – and they were primarily designed – before the Looking For Dungeon tool was live on servers.”

The developer says that his team failed to take into account that many dungeons were no longer run by dedicated groups that had solid coordination and practiced their actions, but by random groups that needed a lower difficulty level in order to succeed.

For Mists of Pandaria the Blizzard team has done more tweaking for the dungeons and says that everyone who was frustrated in Cataclysm should have a much better experience with a group of players who are all level 90.

Blizzard also revealed that it has changed the phasing mechanics for the new MMO in order to make it easier for gamers to see their fellow players in all areas.

Mists of Pandaria delivers a new race and class to play as and a whole new continent to explore.

The new expansion also introduces a lot of changes to the skills and abilities of already established classes.