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June 18th, 2012, 12:59 GMT · By

Blizzard Claims All Diablo III European Stability Issues Are Now Solved

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Video game developer Blizzard has officially announced that it has now solved all the problems linked with the European servers for Diablo III, which means that gamers will be able to enjoy the action and role playing experience with no glitches.

Via an official statement Blizzard has said, “In the weeks following the game’s May 15 launch, we added hardware infrastructure to improve capacity, and during that time the game’s European servers were accessible and stable for the great majority of the time.”

It adds, “Since June 2, players in Europe have been able to consistently access and play the game in their home region, though we occasionally perform routine maintenance from time to time. We are continuing to work around the clock to provide the best possible service and deliver a great gameplay experience for Diablo III players around the globe.”

When Diablo III was launched on May 15 and during the first few days it was on sale, a significant number of players were unable to play the game because they could not connect to Battle.net.

The now infamous error 37 was the main reason for the problems and Blizzard says that its main cause was the higher than expected initial sales of the game.

Because of the problems, the development team postponed the launch of the real money Auction House system for the game, saying that it needed to shore up its infrastructure before delivering the service.

3.5 million units of Diablo III were sold during a 24-hour period and Blizzard has since reported that the game was the bestselling release ever on the PC, with more than 6.3 million copies delivered to players in a physical or virtual form.

Blizzard plans to continue to deliver balance patches for Diablo III in the short term and then introduce a number of new features to expand the experience of players.


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