Blender Foundation, the developer of Blender, an integrated 3D creation software suite, has announced that their software has reached version 2.65.
Blender 2.65 is a massive update and it was deemed by the developers as the most stable release in the 2.6 branch, with over 200 bug fixes.
Highlights of Blender 2.65:
• Fire simulation was added to the Smoke Simulator. This means that the performance and usability of these particular functions have been drastically improved. Smoke can now be emitted from mesh surfaces, without the need for a particle system;
• A smoke flow force field was added to improve the interaction with other simulations. Colored smoke simulation and mixing is now possible and the interaction of smoke with collision objects has been improved;
• Support for writing custom shaders in the Open Shading Language has been implemented. Motion blur rendering was also added to Blender 2.65 in order to make moving objects and cameras appear blurry;
• An anisotropic shading node has been added and the BSDF nodes can now have different normals;
Other important new features include a new bevel tool which has a rounding feature, preserving the requested bevel width more evenly and generating better topology. Also, a new symmetrize tool is now available to the users to make mesh topology and data symmetric.
The addons have some new entries. The Film Response addon from the Mango project is now part of Blender. This will allow transformations such as UV texture to vertex color baking.
Other added functionalities in Blender 2.65 include camera tracking options, better character animation, weight painting, a Map Taper option, a "Flip" tool which flips the lattice coordinates, an Antialiased Viewport, and improvements for the Game Engine and Rendering.
A complete list of new tools, changes and features can be found in the official announcement
Download Blender 2.65
right now from Softpedia.