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November 29th, 2007, 11:37 GMT · By Calin Ciabai

Blacksite: Area 51 - 'F***ed up!'

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Blacksite: Area 51, the first person shooter published by Midway was, in many critics' eyes, a great disappointment.
Harvey Smith, Area 51 designer, partially blames himself for the way critics received the game, even stating: "This project was so f***ed up", trying to explain himself.

The game was highly anticipated, because it was meant to have a special political message: the first person shooter was supposed to bring a satirical look at the war in Iraq, at how war veterans are treated and, overall, at the whole military industrial complex. But the project of Blacksite sounded not so intriguing for Harvey Smith, and, atop of that, he was working on another project, too. That's why he takes part of the fault for the criticisms received.

Also, enough time was not something the developer team had on their hands for this project, as he explains: even though it took eight months to get one "thing" working in the game (he didn't mention what thing he was referring to), they only had four days to polish and fix an entire level. But the biggest problem for Smith was the lack of time for testing the game, as he declares: "With a year to go, the game was disastrously off rails", and it actually "went straight from alpha to final".

But, even though Smith agrees that the project was f-ed up, he still thinks that Blacksite: Aria 51 was an underrated game - he would have given it 80 points out of 100, because of the fun game and, specially, because of the satire. But, as it seems, people didn't really appreciate the satire. On the contrary. And he offers the example of the scene where the player has to fight back a horde of military veterans turned to monsters, all of them under a banner that reads: "Veterans Memorial".

Smith asked: "How can you look at all these elements and not think this is super subversive?". Well... it seems it is quite possible. The low scores prove it.

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READER COMMENTS:


Comment #1 by: Jonathan J.B. on 07 Dec 2007, 18:03 UTC reply to this comment

I'm going to get straight to the point on this one and say

1) You can no longer make a "Next Gen" FPS that isnt bringing anything new to the table, just because its "Next Gen" and looks pretty. We as gamers are too desensitised from "pretty" shooters like H3 and CoD4 to care about a generic fps just because it might look pretty. The game didn't have enough polish? The game looked fine, it was good features and creativity that the game was lacking.

2) The game should have gotten better reviews because it was a social commentary? A political satire? If I want to be entertained with politics and the all too bloody, dead horse that is liberal, smart ass, left wing satire I will watch an episode of the Daily Show or the Colbert Report. I really wish everyone would stop trying to jump on the war-hating band wagon just to boost sales. Even if it isn't to boost sales, game designers and musicans etc are not as smart and self important as they think, to continue putting politics and god in their material, thinking that people actually find these corny attempts at satire to be profound.

-Jonathan J.B.

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