Bioshock Infinite Works with Wine 1.5.28

A lot of other games and applications have received further support

On April 12, Alexandre Julliard announced a new development version of the Wine app, which brings assorted bug fixes and improvements.

As usual, the number of new features and bug fixes in the development version of Wine (Wine Is Not an Emulator) is quite large, even if we don’t take the important changes into account.

This latest version is a little smaller than the previous ones, but there are some interesting changes nonetheless.

Highlights of Wine 1.5.28:

• OpenSSL is no longer needed and GnuTLS will now be used for all secure connections;

• The seek position is now inherited when using the standard file handle;

• Macros have been added in order to calculate the outline text metrics;

• Do not terminate a regular program if it calls StartServiceCtrlDispatcher;

• Some graphics options in Guild Wars 2 are now working properly;

• Check for delayed import before the library is parsed;

• Support for TrueType composite glyph transforms has been added;

• COM interface definitions, needed for PrintDlgEx implementation, have been added;

• A test for threads state has been added and it’s used when a process is being terminated;

• The SSL2 protocol is now disabled in default settings;

• During live resize, force occasional redisplay due to spontaneous redrawing;

• A delivery limit has been added to events;

• Initializations have been added for the TIFF encoder options.

Wine 1.5.28 also brings bug fixes for the following Windows games and tools: Audiosurfs, Enemy Nations, El Matador, Black & White, Dawn of War Soulstrom, DYMO Stamps, Stellarium, Maxthon 4.0, HoMM 3, Bioshock Infinite, Startopia, Audacity, and Guild Wars 2.

More details about this release can be found in the official changelog.

Download Wine 1.5.28 right now from Softpedia. Remember that this is a development release and it should NOT be installed on production machines. It is intended to be used for testing purposes only.

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