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Bioshock - Hints (Xbox 360)

Welcome to the beautiful world of Rapture

By Silviu Stahie, Video and PC Games Editor

21st of July 2008, 12:48 GMT

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It's hard to tell new stories that the gaming industry and consumers haven't heard of yet. It's even more difficult to escape the pattern of aliens, Nazis and all-out wars that stretch over continents and across the galaxy. How do you think of something that doesn't make everyone say "been there, done that"? How many Germans have to die before our imagination can finally be free? Rapture is the answer. You will be surprised to know that, in the early phases of development, Rapture was populated by desperate Nazis but I think I speak for everyone when I tell you that the guy who put his foot down and said "No more!" should be getting a raise. In its final form, Bioshock presents a deep and credible plot which couldn't have been any better.

Andrew Ryan was a brilliant industrialist that wanted to build a world where he could be free of all the moral constraints and, at the end of 1946, he founded an underwater city called Rapture that would allow his rampant imagination to go wild. He gathered scientists from all over the world and started developing his utopia.

Many of the scientists brought to surface weren't exactly the most conscientious to be found and they apparently lacked some basic ethical principles which contributed to the disaster. It wasn't long before Andrew had this megalomaniac thing going for him and with the help of the good old paranoia, he began experimenting on people. The outcome was a decaying society dependent on genetics and biologically unfit to continue. Somewhere above the city, a plane crashes and the player is forced by the circumstances to enter Rapture where he is thrown from one side to another over the remains of a civil war.

Hints

Alternate endings
There are two different endings in the game, depending on how the Little Sisters were treated. If more than one Little Sister was harvested, the "bad" ending will play. If no more than one Little Sister was harvested, but the rest were rescued, the "good" ending will play.

Restoring hacked robot's health
After hacking a robot, it will begin firing at your enemies. If the robot gets hit, it will begin to lose health, catch on fire, and eventually blow up. To stop this from happening, deactivate the robot (press A while pointing at the robot), then reactivate it a few seconds later. This should make the robot have full health again.

Hitting the jackpot at slot machine
Save the game before you start playing the slot machine. Then, keep reloading your saved game until you hit the jackpot.

Easy money
Use the Incinerate Plasmid on any slot machine to corrupt the machine. You will usually always win money when you use the burnt out machine.

Molotov cocktails
While normally the various alcoholic beverages (for example, Arcadia Merlot, Old Tom Whiskey, etc.) scattered throughout the game are used to recover health, they can be turned into Molotov cocktails similar to those used by the "Nitro Splicer" enemy. To do this, use a source of flame, such as the chemical thrower, the Incinerate! Plasmid, or an environmental source. Ignite the alcohol bottle, pick it up with the Telekinesis Plasmid, and throw it at the enemy of choice.

Save game recommendations
Save the game before fighting a Big Daddy or other difficult enemies. If you do not like the results (used too much health, wasted too much ammunition, etc.), you can simply reload your saved game and try again until you are satisfied.

After becoming a Big Daddy, create a new saved game. At this point, you will be close to the end of the game. If you missed something, you can go to the Bathysphere and explore Rapture again; you are also a Big Daddy now so the Splicers will not harm you, security cameras will not set off alarms, etc.
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Hints | Bioshock | Rapture | Andrew Ryan
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