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November 11th, 2009, 12:11 GMT · By

BioWare Writer Stands Up to Dragon Age Story Criticism

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Dragon Age: Origins is now out all over the world and role playing fans are digging through its huge story and universe, trying different character combinations and various solutions to the conundrums the game presents.


Those who love the role playing genre and fans of previous BioWare releases went one step ahead and created a so-called “RPG Cliché Chart” aiming to show, a little tongue in cheek, the similarities that run through all of them.

The spreadsheet shows how Dragon Age: Origins is structured in relation to the Baldur's Gate games, Neverwinter Nights, Knights of the Old Republic, Jade Empire and the more recent Mass Effect.

The effort seems to have touched some weak sports in BioWare corporate armor as Patrick Weekes, who is a staff writer at the company, has taken to the official forums to deliver a harsh riposte. He says that if someone “is smart enough to do a big Excel spreadsheet with colour coding and stuff,” they should also be “smart enough to know about Campbellian archetypes,” referring to The Hero with a Thousand Faces, a book that mentions how myths and stories, which have pretty much the same structure all over the world.

Weekes has also explained why BioWare games are structured in quests, some mandatory and some optional, centered on a number of central hubs, most of the time four. He has said that the Quality Assurance process is much easier with this kind of setup and that this type of structure actually makes players more involved in the game experience, allowing them to clearly see objectives and easily track their progress in the game world. Overall, Weekes believes that “There's nothing wrong with it,” suggesting it could appear in upcoming games like Mass Effect 2, set to be released in early 2010.

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READER COMMENTS:


Comment #1 by: Pras on 12 Dec 2009, 20:12 UTC reply to this comment

Most people just like to criticise other people's work. Even if the whole thing is great, there is always something to improve upon. Personally, I found practically nothing original about DAO. It was a shining example of RPG storytelling but did nothing new for the genre really.

As the lead writer at a company famous for making some of the best RPG games of modern times, I'd suggest that Mr Weekes looks to see what he could learn from the noisy critics and be comfortable that Bioware are indeed doing a fantastic job.

Personally I loved DAO but am more keen to find out what happens in Mass Effect 2 since the storyline there was much more original, in my opinion. It took sci-fi to some interesting places and rivalled the storytelling of the Star-Wars universe.

Let the nerds have their fun Patrick and keep surprising them. They will always find stuff to criticise, cos they just love your games so much! Let them get on with it and hopefully they may even inspire you to take some interesting new directions next time.

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