The game will use strategy as a base for storytelling

Feb 27, 2012 08:04 GMT  ·  By

The real time strategy community was surprised to hear that, in taking charge of the Command & Conquer franchise, BioWare chose to work on a sequel to spin-off Generals rather than tackle the core games of the series.

But to one of the leading executives of the BioWare division of Electronic Arts the choice makes sense because it allows for story to be injected in a game that previously needed little of it.

Speaking to Kotaku about the project Ray Muzyka, who is one of the co-founders of the developer, stated, “We want to bring BioWare quality. We want to bring a compelling story to a real-time strategy kind of experience a really interesting opportunity to add more story into that space.

“We see that as an opportunity to kind of innovate and give people more in a way that’s appropriate for the genre.”

He then summed up the aims of the team currently working on Command & Conquer: Generals 2 adding, “We want to make it more compelling, immersive experience for real-time strategy fans.”

The two founders of BioWare have also revealed that playing the original Command & Conquer was one of the defining experiences of their early development phase and had a lot of influence on how the combat in the first Baldur’s Gate turned up.

BioWare has released a trailer for Generals 2, but the company has not offered any clear details on what the game experience will consist of.

It’s not even clear whether the event of the game will be tied to those of the first title in the series or whether BoWare is basically rebooting the entire Command & Conquer universe.

Actual development work on the story-driven real-time strategy is being done at the new BioWare Victory studio, which has some of the same developers that worked on the franchise at both Westwood and at EALA.