Aug 27, 2010 13:19 GMT  ·  By

In a recent interview, Ray Muzyka, chief executive officer and co-founder of BioWare, declared that he thought of video games as an art form. He also said that, like in the cases of other artistic endeavors, some risks need to be taken to create and expand on novel ideas.

Speaking to VG247 at Gamescom 2010, Muzyka said that, “We want to… push the idea that games are art, and that art requires a little bit of risk to innovate.”

“It’s hopefully what allows us to do something that’s always going to be fresh and different for our fans.

“I think we’re taking a crazy number of risks on all our projects, and that’s for the fans. We do it all for our fans at the end of the day.

“We’re also trying to constrain risks on all of our projects at the same time, because it’s about making sure that we can deliver a game at quality and a certain target of feature-set and scope.

“It’s always a balance, right? But we’re definitely ambitious in the way we approach our game-building,” the developer ended.

Dragon Age 2 is just another case of this, I think, with BioWare trying to change or revamp some features of the title, while trying to keep in what mad 3.8 million love Dragon Age: Origins.

The game has been quite a controversial subject since its announcement, mainly in the PC gaming community, because of the removal of the top-down view, the more action-oriented combat and constricting the player to a human-only character.

Dragon Age 2 will tell the tale of Hawke, a refugee from Lothering that will become one of the most important figures in the history of the game's world. The title will be released on the 11th of March 2011.

BioWare has recently released an extended version of the Destiny cinematic trailer from Gamescom 2010 which you can find below.

Trailer: