The mode has failed to generate a unique experience for players

Mar 21, 2013 08:53 GMT  ·  By

Ken Levine, the leader of the team working on BioShock Infinite, says that he was initially very interested in adding a multiplayer mode to the game, but the idea failed to materialize in a way that satisfied the Irrational Games studio leaders.

The developer tells Destructoid that, “I was the first guy who said, ‘Look, let’s try‘, but it was tough, because it had to be something unique to us.”

He adds, “The first game we made that didn’t have multiplayer was BioShock, and it was by far our most successful game. And so, I think the last thing we wanna do is throw this thing in the box just so we can put a bullet point.”

When the multiplayer for BioShock Infinite was announced, many fans reacted poorly, under the mistaken impression that the development process for the game would take much longer without a lot of quality added to the end product.

Since then, Irrational Games has canceled work on the multiplayer, citing a lack of unique features, and has diverted all the resources to the single-player side of the game.

Even after that announcement, BioShock Infinite was delayed, as the team sought more time to create the experience they had initially envisioned.

Levine believes that the BioShock series tends to generate emotional reactions among its players because many fans are very attached to the series.

Infinite takes players to the flying island of Columbia and offers them the role of Booker DeWitt, a former detective who is searching for a mysterious girl called Elizabeth.

The game once again blends straight up action sequences with a deep story that tackles sensitive themes like religion and racism.

BioShock Infinite is out on March 26 all over the world and will be offered on the PC, the PlayStation 3 from Sony and the Xbox 360 from Microsoft.