BioShock Infinite, the upcoming title from developer Irrational Games, isn't just about pleasing fans of the studio's first game, BioShock, as creative director Ken Levine says that there are a lot of things players can pick up on, not just ones from the first BioShock or its sequel.
BioShock 1 impressed millions of people from all around the world, as players quickly fell in love with the underwater world of Rapture and the top notch story devised by Ken Levine and his team at Irrational.
With BioShock Infinite, the studio is branching away from BioShock 1 although there are still lots of elements from the original title that will re-appear throughout the new game.
According to Levine, it's hard to explain just what things will be included in Infinite as it involves spoiling certain bits of the story, but he emphasizes that those who didn't play the first game will still enjoy the new one.
"I'm trying to work out a way to say why without ruining everything," he told CVG about BioShock 1 references in Infinite. "Look, everything we do in this game has a reason behind it. There's nothing in there that's just fan service."
"I mean, look, if you've played the first game you'll pick up on stuff. But it's really hard for me to go into any sort of depth about that stuff without spoiling an awful lot of things!"
According to the Irrational Games boss, BioShock Infinite's story will deliver some unique situations and he can't wait until people get to play it and react to the whole experience.
"I can't wait for people to finish the game, though, because it's like the first BioShock in that, I'm interested to see how people react to how some of the themes in the game evolve," he added.
BioShock Infinite is out on March 26 for the PC, PS3, and Xbox 360.