The upcoming game has replay value thanks to different endings and skill progression

Dec 22, 2012 11:51 GMT  ·  By

Ken Levine, the creative director of Irrational Games and the man behind the upcoming BioShock Infinite title, has talked about the new game and how it compares to BioShock 1, the cult classic game that impressed millions of people from all around the world.

BioShock Infinite is out in March and we're starting to hear a lot of new details about the game and see all sorts of new videos and screenshots with the upcoming shooter.

In order to share even more info about the game, its creator, Ken Levine, has talked with fans on Reddit as part of a special Ask Me Anything feature on the popular website.

Levine first tackled the comparison to BioShock 1 of Infinite, saying that players have a lot of freedom when it comes to customizing their gear and powers, and might be tempted to replay the game for the story.

"I'd say it's very much like BioShock 1 in terms of length and replay," he said, when asked how long Infinite is. "Perhaps a bit more, because we have this very large selection of gear and vigor and weapon upgrades. There's another kind of replay value which is more story oriented, but I can't really talk about that without spoiling."

Levine continued comparing the two titles and emphasized that, while you reach the city of Rapture in BioShock 1 after its collapse, you infiltrate Infinite's city of Columbia just as it's descending into civil war.

"The backstory won't be about a collapse, because when you get there, the city is very much alive and kicking. I don't want to spoil anything, but I will say the past matters in a very serious way in this game. Shawn Elliott said that where the last game was about Archeology, this game is also about Anthropology, in other words, you get stories from both the living and the dead in Infinite."

Fans will get to see just how BioShock Infinite compares to the original on March 26, when it's going to appear for PC, PS3, and Xbox 360.