BioShock Infinite received its official cover over the weekend and people who were looking forward to the release of the game immediately started criticizing the fact that it was way too generic and barely reflected the actual action that will take place in the game.
BioShock Infinite is the spiritual successor to the first two BioShock games and takes place earlier in time, on the floating city of Columbia. The story focuses on Booker DeWitt, a Pinkerton agent sent to rescue a young lady called Elizabeth from the city.
As you can imagine, this is easier said than done and they'll have to go through all sorts of adventures in order to escape the city, its inhabitants, and its various contraptions.
This unique premise got a lot of people interested in the game, but many are now quite angry at developer Irrational Games and publisher 2K because of the generic cover they gave the game.
The artwork, which shows off Booker in an extremely cliché pose, has been criticized all over the web, according to Kotaku.
"You have a game involving floating islands, mechanical creatures of all shapes and sizes, the existence of realityshifting and timebending magic and sky-ziplines," one user said.
"And the best you can come up with is a Generic, Grizzled, White Protagonist that you can't even see, because it's First Person, holding a generic shotgun over his shoulder."
What's more, fans have also assaulted BioShock Infinite's Facebook page with criticism for the cover's design, saying it makes the game look like a boring old first-person shooter.
"BioShock has always been the antithesis of games with this generic look (Call of Duty, lookin' you square in the face)," said a Facebook user. "Kinda disappointing to see they've embraced that."
Other users denote the complete lack of Elizabeth, as she's been present on practically every promotional image of the game, so it's awkward not to see her on the cover.
What do you think about BioShock Infinite's artwork? Share your own thoughts and suggestions below.