The creator of BioShock Infinite, Ken Levine, has talked about the tough departures having affected his studio, Irrational Games, and has emphasized that the addition of Rod Fergusson, the producer of the Gears of War series, onto the Infinite project resulted in some great improvements.
BioShock Infinite is out soon and millions of fans are looking forward to trying out the impressive game, especially after the studio's previous experience – BioShock 1.
Now, after the company confirmed a new release date in March, 2013, Irrational director and creative designer Ken Levine has talked with Joystiq about the challenges that appeared after the team grew in order to complete the upcoming game and how it prompted the departures of certain key staff.
"When you work at a company, people leave and people join. We were up to almost two hundred people at one point and just mathematically you're going to have some turnover," Levine said.
According to the designer, Irrational was a small studio but, after the success of BioShock 1, it hired a lot of people that prompted a variety of new issues.
"That's when things got a little complicated on the management side," Levine said, in regards to the growth of the studio, "because you have to develop structures we had never really developed before."
However, while there were quite a few departures of lead developers, Levine admitted that the hiring of former Gears of War producer Rod Fergusson helped the BioShock Infinite project in all sorts of ways.
"When you get a chance to hire and bring on board a guy like Rod Fergusson to work on BioShock Infinite, you're a fool if you don't do that. I learn from everybody but Rod has just so much experience he really brought a lot to the table. I think he made it an even better game. Everything benefited from having him on board."
BioShock Infinite is entering the home strait and fans can look forward to its release on March 26 for PC, PS3, and Xbox 360.