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BioShock DLC - The Narrative Experience Might Be a Problem

The game's lead designer doesn't leave much room for speculation, but sounds determined to add more to the experience soon

By Filip Truta, Games Editor

17th of October 2007, 10:30 GMT

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As an Xbox 360 gamer, you've surely asked yourself "what now?" just after finishing BioShock. The game doesn't feature multiplayer, there are few chances for Irrational and 2K Games to throw in additional levels any time soon as they'd practically have to come up with a new storyline, so the future of
BioShock doesn't look too bright (for this installment anyway). Or does it? Ken Levine thinks otherwise.

Here are the man's thoughts on the future content for BioShock, according to 1UP.com: "Diablo II, to me, was a great model for an expansion, because it enhanced the original game, but also extended the game, too. I'm not a really big fan of expanding things just by linearly adding to the experience, adding a new campaign, as much as I am of enhancing the original experience and adding replayability to that experience. I think that certainly BioShock's combat experience is great, but it could be broader. I'm a little more confused as far as how to expand the narrative experience."

Levine's interview with Games for Windows Magazine (it's in the mag's latest issue) also reveals that "a lot of plasmids got cut" while developing the respective first-person shooter, so this should give you an idea on what the team is going to focus on when creating DLC for BioShock, if they decide to do so of course.

However, the fact that even Levine himself mentions that "the narrative experience" is somewhat of a bump in the road, when it comes to additional stuff to BioShock, leaves little room for speculation on the subject. On the bright side, the man's statement shows their total interest in expanding the experience, even if that means a new game altogether. Whatever happens next, one thing is for sure: BioShock's designers have a few more plasmids to uncut.

TAGS:

BioShock | DLC | Irrational | 2K Games | Ken Levine


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