Rebirth is designed to offer more content than the first release

Jan 15, 2014 18:16 GMT  ·  By

Edmund McMillen, the creator of the impressive The Binding of Isaac, says that he is not satisfied with the way the game turned out when he used Flash, so he is remaking it using an entirely new engine.

The idea is to give fans a better overall experience and the new Rebirth release will include more than twice the content in the game, more enemies, bosses and playable characters that can equip more items.

On his official blog, the game maker states, “I didnt like the Flash style. Isaac was a big rush job and I did all the art in less than 2 months. I wasn’t ever happy with it and hadn’t planned on the game being so successful so I just got the job done so I could finish the game… the art was lazy and to me, just an eyesore.”

At the moment, McMillen is also working on Meowgenics.