David Cage, the leader of developer Quantic Dream, believes that player interaction in video games has been very limited up until now and plans to chance things with the upcoming Beyond: Two Souls.
Speaking to VG247, the game creator argues that, “The games industry is very conservative. Each time you try something different you need to explain, evangelise and give a lot of effort just to get people to go past their current expectations.
“There will still be people who haven’t played Heavy Rain who think it’s a long movie with a couple of prompts, like Dragon’s Lair. I did promotion of Heavy Rain for two years and I tried to explain Heavy Rain, I showed it and I made demos.”
He adds, “With Beyond we are going to change many things. You have direct control over Aiden, and this entity is something that will sound familiar to more people, and will attract them to the game and make them realize it’s not Dragon’s Lair-esque in any way.”
Cage says that there are less cutscenes in Beyond: Two Souls than in many other games on the market, including the dominant first-person shooter genre, and that interaction is behind most of the choices made by the development team.
Beyond: Two Souls
is a game that deals with the issue of the afterlife and allows gamers to play as the core character for 15 years while trying to find out more about the entity that’s living alongside her.
The game seems to have the same core style as that seen in Heavy Rain, with a focus on a realistic look and on characters that can deliver emotions.
The main character in Beyond: Two Souls will be played by Ellen Page.
Beyond: Two Souls is a PlayStation 3 exclusive that will probably be launched at some point during 2013.