The entire experience relies on the creativity of the team

Sep 25, 2013 18:31 GMT  ·  By

David Cage, the leader of the development team working on Beyond: Two Souls, says that his work on the new title has not been directly influenced by the feedback that gamers have offered over Heavy Rain, his previous project.

VG247 quotes the studio leader as saying during a promotional event in Sidney that he was a creative person that followed his own instincts because he saw them as more important than the wisdom coming from the crowd and the statistics associated with the feedback.

Cage states, “The thing is, if Heavy Rain had been a complete disaster, then probably I would have changed my mind. But actually you try not to be too influenced by the feedback because otherwise you become a marketing person.”

The developer believes that all creatives in the video game industry need to pay more attention to their goals and less to the way the market reacts to the titles they deliver.

But Cage finds the reactions of players more important when they consist of emotions rather than rational arguments because he wants his titles to affect fans on a deeper level.

He adds, “Still today, three years after the game’s release, there are still people telling me about what happened to them in Heavy Rain, in a very personal way – as if was something that happened to them in their real life, which is brilliant, I think. This is great; I can feel this; I find this very inspiring.”

The new Quantic Dream project, Beyond: Two Souls, focuses on the relationship between a youngster played by Ellen Page and a supernatural entity and explores questions about the nature of life and the afterlife.

Beyond: Two Souls is set to arrive only on the PlayStation 3 from Sony on October 8 in North America and October 12 in Europe.