The team needs new technology in order to achieve emotional aim

Jan 7, 2013 08:40 GMT  ·  By

Beyond: Two Souls is one of the most ambitious video games of 2013 because it aims to blend traditional narrative technique with emotion on scale previously unseen and the game will have a more powerful than expected engine for the entire spectacle.

David Cage, the leader of Quantic Dream, tells ShackNews that, “Does it make sense from a company point of view? Not really, to be honest. Being the CEO of the company, I can tell you that it’s totally absurd. But we enjoy it so much. We’re a team of passionate people. This is ‘what we should have done,’ but we’ve done something else.”

He adds, “We’re just crazy people. We don’t do this for money or fame. We want to take risks because we enjoy trying to push the envelope.”

Quantic Dream has a reputation for pushing the envelope when it comes to video game creation.

Their previous project was called Heavy Rain and it focused on non-traditional gameplay and on multiple options for each situation.

The game was praised for its attempts at innovation, but also criticized for clunky controls and for the way the narrative was concluded.

Beyond: Two Souls is set to star a motion capped Ellen Page in the role of protagonist Jodie Holmes, with a scrip that is more than 2,000 pages long.

She is accompanied by a mysterious entity which appears when she is very young and, as the game progresses through 15 years of her life, players will be able to see how the supernatural presence influences her actions and her feelings.

Gamers will be able to use the Move system from Sony in order to control Jodie Holmes.

Beyond: Two Souls is at the moment a PlayStation 3 exclusive, which will be launched this year, probably in late spring or early summer.