Good Battles Evil when Two Kingdoms Collide. An Evil Force, shackled for centuries, throbs like a heartbeat within the Earth as it seeks open air! And in the body of a youth beats the soul of a poet and the heart of lion. Stride into Darkness with young Finn and his vigilant firebreathing dragon as they hunt down the Evil that threatens to annihilate the world. Launch into a quest Beyond imagination - and possibly Beyond
endurance!
GAMEPLAY HINTS
Running away: Tired of fighting those monsters every 3 steps? Then run! Running is quite easy to do in this game and you are not penalized anything for it (except that you gain no exp. points, of course).
Making More Money (Japanese version): If you are equipped with any of the magical rings, go ahead and sell it. However, make sure that it is equipped first. Once you sell it, you will notice that you are still wearing it and you are 7,500 gps richer. Keep on repeating the process until you reach 99,999 gps. Go out and buy stuff.
Items
Resist Jewel Magic damage halved. NOTE: Most jewels seem to only last for one battle, but this one, for some reason or other, lasts for the ENTIRE GAME. Be sure to use this one on all members as soon as you can - they can be bought from the "hidden merchant" in Bandore.
Mage's Potion Gives back 20 MP - one person.
Healing Potion Gives Back 30 VP - one person.
Reviving Herb Revives one dead party member.
Smoke Bomb Let's you escape a battle. Won't work on bosses.
Critical Jewel Increases critical hit % - one person
Critical Orb Increases critical hit % - all members
Counter Jewel Counterattack % increased - one person.
War Amulet DF/AG up - all members.
Tempest Jewel Double attack % increased.
Mage's Jewel Full MP - one person.
Healing Jewel Full VP - one person.
Angel's Orcana Full VP - all members - reusable, but will break (can be repaired by merchant).
Unicorn Horn Unknown - one person - reusable, but will break (can be repaired by merchant).
Ring of Power Increases Attack by 5 and casts Attack Level 1
Seraphic Ring Cast Heal Rain Level 1.
Tempest Ring Increases speed.
Slow Card DF/AG down for enemies.
Wind, Thunder, Tornado and Flame Vase Magical attack for ONE group of enemies.
Wind, Thunder, Tornado and Flame Card Magical attack for ALL enemies.
Confusion Feather Confuses enemies.
Confusion Powder Same as Confusion Feather.
Illusion Powder Increases chances of enemies attack missing.
Vision Crystal Increases field of view (When traveling in overland).
Guiding Branch Warps you to the exit of cave/temple.
Monster Bait Increases your chances of fighting monsters for a short period (like you need that!)