Skyrim isn't that big of a leap forward, Bethesda believes

Sep 28, 2011 08:10 GMT  ·  By

Bethesda is getting ready to deploy a new role playing game, in the form of The Elder Scrolls V: Skyrim, and has now talked about it in comparison to the previous installments in the series, Oblivion and Morrowind, both critically acclaimed RPGs that command a loyal following.

Skyrim was announced late last year and, since then, the amount of hype has reached massive proportions, largely because of the cult-like following Bethesda's The Elder Scrolls series has, garnered in particular by the last two releases, Morrowind and Oblivion, both surprising and impressing legions of gamers from all around the world.

Now, with the fifth installment almost upon us, in the form of Skyrim, its director, Todd Howard, has talked with PC Gamer UK,via CVG, about the new title and its relationship with the previous games, highlighting that it may not be such a big leap forward, especially since it's released on the same platforms as Oblivion.

"Hard to say... I have a hard time looking at it that way," Howard said about the differences between Skyrim and Oblivion. "I think it's close. I don't know that I would say it's as large a leap, just because the technology gap between Morrowind and Oblivion was greater."

"[On the mechanics side] I'd say it's about the same," he added. "The number of gameplay changes and things like that are probably on the same level."

Skyrim has a brand new graphics engine, as highlighted by recent screenshots and videos, so it's certainly going to look and handle much better than Oblivion which, even if it was quite visually impressive for its time, was prone to bugs, crashes and all sorts of problems.

We've heard a lot about the variety of possibilities and choices offered by Skyrim, so it seems that Bethesda is certainly going to please fans of the last few Elder Scrolls games.

Skyrim is out on November 11, for the PC, PlayStation 3 and Xbox 360, and a Nintendo Wii U version might also appear in 2012.