Players might get to travel to other provinces of the world

Dec 12, 2011 21:31 GMT  ·  By

Video game developer Bethesda has reiterated its position that all downloadable content for The Elder Scrolls V: Skyrim will be story focused and massive, although the team is not ready to talk yet about exact content and about a possible launch date.

Todd Howard, who is the game director for the latest The Elder Scrolls game, told Joystiq that, “We’re going through ideas right now, and processing everything people are doing in the game, and trying to think of ways that we can improve it.”

One trend of the video game industry that Bethesda is not interested in considering yet is multiplayer and the veteran game developer says that his team is much too focused on creating quality quests for the player to enjoy to make the big switch to adding support for more than one player to tackle the same content.

He added on the subject of game glitches that, “I think our favorite really is putting the buckets on the heads. It was like day two, and we went, what? Do we fix that? Our lead programmer is pissed and wants to fix it, and I said I’m not sure we should. That’s one of those where maybe we leave it in.”

Howard also expressed delight at the success of Skyrim, which managed to sell very well on launch and has also been recently named by Raptr as being the most played game of 2011, ahead of favorite Call of Duty: Modern Warfare 3.

After launch players discovered that the Skyrim game engine had rough sketches of other areas, like Morrowind and High Rock, which might mean that Bethesda is thinking about using them to deliver side stories for DLC.

The open ended nature of the game means that developers can insert new quests at almost any point, although they need to take into account how players actually experience Skyrim.