Bethesda Can Be the Pixar of Video Games, Says Pete Hines

The company will continue to focus on quality over quantity

Pete Hines, the vice president in charge of public relations and marketing at Bethesda, believes that his company can become the Pixar of the video game space, delivering a limited number of titles with a big focus on quality.

The developer tells Polygon that, “We don’t want to be defined by a genre. The Elder Scrolls is the crown jewel and probably always will be, but that doesn’t mean that we can’t continue to evolve and grow in other areas with games that share common sensibilities.”

Bethesda will continue to work on single-player titles for the coming years even as more companies are now creating experiences that require some sort of multiplayer mechanics.

Hines believes that solid stories can only be created via single player, which gives developers more control over what happens in the game.

He adds, “Wanting to be the Pixar of video games is not a bad thing.”

The quality of future projects will be similar to that of Wall-E and Finding Nemo.

Despite its love for quality single-player titles, Bethesda is also making sure that the games that it launches are successful and sell well enough to fund future projects.

The big coming project for Bethesda is The Elder Scrolls Online, an MMO that will allow gamers to create a character and join one of the three races battling for control over Tamriel.

The game is designed to deliver a dynamic battle system and player choices that affect the future state of the world.

The company is also planning to launch two big titles in 2014: The Evil Within, a new survival horror game from Shinji Mikami, and Wolfenstein: The New Order, a new shooter from the team at MachineGames.

id Software is also working on new projects, including Doom 4, that might get more details next year.

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