|
|
|
|
January 28th, 2009, 21:21 GMT · By Andrei Dumitrescu
Bethesda Boss Talks About Fallout 3 Ending |
|
|
|
|
SHARE:
Adjust text size: 
|
|
|
Fallout 3 received a lot of attention from the media, even way before the release of the actual game. A lot of people thought and still think that the game cannot compete with the first two in the series, decrying the transition to 3D and to real time action, even if it mitigated by V.A.T.S. The majority of those who played Fallout 3 can agree that while the game is different from the classics, it's a well crafted experience, which can pretty much suck in a player for more than 100 hours in one run through.
And all those who finished the game were pretty much disappointed with the final third, which feels rushed and not fully thought through. Well, MTV Multiplayer talked to Todd Howard, the executive producer on Fallout 3, and gave him the possibility to respond to the criticism players had for the ending of his game. He quickly shot back by saying that “Based on the feedback I’ve seen, most people are pissed off that it ends, not the ‘ending’ itself. Maybe that’s one and the same, I don’t know. That’s another thing we’re changing in DLC3. We really underestimated how many people would want to keep playing, so that’s probably the last time we’ll do something like that.” Basically, he deflected the question tackling the issue of not being able to play more of the game after the ending rather than the quality of the ending itself. Yes, we would have liked to be able to return to the Capital Wasteland after dealing with water purity, but mostly, we would have liked to order that radiation immune companion to go into a certain chamber to do something important for humanity. That's the real issue troubling gamers who played Fallout 3 and it would have been very nice to see Todd Howard acknowledging the issue rather than simply gliding past the question.
|
|
|
|
TELL US WHAT YOU THINK:
|
6,251 hits
· 4 comments
· Link to this article
· Print article
· Send to friend
· Subscribe to news
|
MUST-READ RELATED ARTICLES:
READER COMMENTS: |
| Comment #1 by: Chona1171 on 28 Feb 2009, 22:06 UTC | reply to this comment | You got to be kidding me !!!
Since when does a non linear game end when finishing its main quest , I mean after playing TES Oblivion & shivering isles I would have thought you guys got it(the game should not end until the player gets bored (and with all the mods out there he would just keep playing) giving us the customer excellent value for money.
Make no mistake I looked at every review for fallout 3 and it was sparklng(mostly because i think the reviewers didnt play the game through) I looked at the features and concepts built into the game, i even spent weeks trying to find a windows copy (since it sold out so fast) and i would have gladly spent 3 times the amount of money for this game , from the beginning all that went through my mind was (kick-ass)
even thoug i felt disapointed with the inventory and options screen, as it is obvious that the coders tried to hide lazy interface coding behind a vintage (80's style) interface, though there has been sum improvements from the oblivion style interface there where some features i missed very much (for instance a bartering system, and having all your items neatly sorted (with a picture) of what you are selling.
I can say without a doubt that the the beginining of the game (where you can even blow an entire town off the map) it gave me the impression hat the character can have a very diverse and strong inflence on the world he is occupying , and it made me push forward the main quest (just imagine the diference the change of the world and the lifes of npc's when all water is purified). What about the characters left back in 101 , The game had an excelent setup for what could have been the greatest story ever told, but near the end the game had an extremely linear feel ( a sort of rush for time towards a goalpost ), too much unexplained, non logic motives.
This game has all the makings of the best game ever created but alot of people will agree with me that they feel the game has been rushed to meet a project dealine, I also would assume right that we would have patiently waited another 6 months even a year , and even paid double to see the masterpiece come to life.
As for me I am packing this away to collect dust , while i roam through Cyrodill and all the (loads of quests and dimensions not yet explored), until maybe a addon can complete the game so many of us anticipated.
Heres how to make it better:
1. Non Linear games does NOT END (EVER!!!!!)
2. Organise inventory interface menu better (its the frikkin future afterall)
3. People like seeing how their actions make the world improve (how bout a nice big house and mansion, maybe a robot butle that polishes the metal on your rusted house , given the materials you give it), and lets activate and take ownership of sum factories.
4. we have G.E.C.K something to be used to restore life to a barent ininhabitable planet, and we are going to use it as a water purification module, isnt it kinda like using a nuclear warhead to light a sigaret ( Say it with me LOGIC!!!!! )
5. Where are all the tanks at: its post war , and not a single shot up tank in sight (plenty or military transport around)
6. What can i cruse in ? since a scientist has the reapair skill to assemble any weapon and disarm a nuke I bet he can assemble and fix a car or even a chopper. will make travel a whole lot more exciting.
7. Unbalanced explosives:(unless the cars run on Uranium) whats with the mushroom cloud, and frag grenades that where you hit a far corner in a 9 by 9 meter room youre safe(severly underestimating the concussive force of a hand grenade), you might want to pay a visit to a military training camp, when that puppy falls right next to you you will be like :"holy S#1t, run forest run"
8. Wheres the melee combat, I saw the same flaw in Oblivion, you got a razor sharp blade in your hand , now what to do : how about a few swings and a few directed power attacks ? or how about you storm into a group of enemys make a running summersaults and backflips pulling our your razorsharp ninjato , swinging well coordinated a precise martial arts blows landing or your feet as your foe stands for a moment and then falls apart from an angel as his misection has been slip in two ? Looking mite wanna ask those guys at Ubsoft how Dante(devil may cry) or prince of persia does it , but theres sumthing about their fighting style that makes you want more (theres a few of us who wouldnt mind the extra amount of keys it may require)
9. Dual weilding and using both one handed weapons (a thing asked even from the beginning of Oblivion)
10. Motives for enemies actions remain misteries (I mean every bad guy cant be a mentally ill nutcase)
11. Tidy it up a bit , U really want to tel us that people who have paint guns, hammers and loads of metal (probably smelting and forging technology) cannot create a single locker that does not look like it fell off a truck, and why would someone call his lab a place that has fallen over tables and papers all over ?
Make no mistake this is one of the best games i ever played, but not the best (I was expecting this to be the best).
Maybe more guys can come up with a few more good ideas |
| Comment #2 by: andy on 20 Apr 2010, 19:07 UTC | reply to this comment | ok Chona1171, acouple of your "make it better" ideas were wrong. Like 2. Organise inventory interface menu better (its the frikkin future afterall) - yes its the future, but its the messed up future! its not a super advanced future with tons of electronics, its the future hit with a bomb. now theres very little technology and the people are trying to start over. and then 8. Wheres the melee combat, I saw the same flaw in Oblivion, you got a razor sharp blade in your hand , now what to do : how about a few swings and a few directed power attacks ? or how about you storm into a group of enemys make a running summersaults and backflips pulling our your razorsharp ninjato , swinging well coordinated a precise martial arts blows landing or your feet as your foe stands for a moment and then falls apart from an angel as his misection has been slip in two ? Looking mite wanna ask those guys at Ubsoft how Dante(devil may cry) or prince of persia does it , but theres sumthing about their fighting style that makes you want more (theres a few of us who wouldnt mind the extra amount of keys it may require) - its not that kind of game! youre not a super trained soilder, your a teenager trying to find his dad who picked up a damn gun. you have 2 different game styles mixed up there |
| Comment #3 by: Blake on 25 Apr 2010, 15:15 UTC | reply to this comment | All right, i want to start off by saying that i played the original fallout to death when it first came out, loved the atmosphere/idea's/playing style/characters, the whole thing was amazing. Then came fallout 2, basically the same thing only bigger and better, if definitely gave the impression that you were roaming through a small area of a post-apocalyptic wasteland.
Loads of the F1 and 2 fans were dismayed and angered by the franchise being bought up by bethesda, but i was also an avid fan of morrowind and of course oblivion, so if anything i was drooling at the prospect of fan-mad mods and game personalisation.
The game starts off really quite well, seemingly open ended with loads of possibilities. The no-holds-barred attitude to swearing and thematic style was a big plus, following the original fallout lore, combat system was pretty damn impressive in my opinion, seeing as though they adapted the same engine that oblivion was based on. While loads of people critise the V.A.T.S system, i thought it was a pretty neccesary function to tie the old turn player based style into the new 1st and 3rd person playing, the fact that it is only really usable in close quarters also increases its usability.
The few qualms i had with game were;
Firstly and most importantly, the ending was terrible. There was absolutely no reason the game should have ended at all after fixing the purifier, though (from memory) fallout 1 ended after destroying the master and Vats of FEV, this was rectified in fallout 2, with some tasty extra's thrown in (bonuses and neat content for finishing) why they would revert back to only real problem with any of the fallout series (bar tactics which shouldn't be considered as part of the series at all) is beyond me (and even bethesda apparently, as they fixed this with DLC).
Secondly, in both the other fallouts, there was a detailed and place by place postscript that explained the ramifications of your actions through the game, this made the game worth finishing, and was the icing on the cake. Apparently there were 200 endings, though, perhaps whoever said this was on acid at the time of game completion and hallucinated 198 of the 200. There was no mention of many/most/any of the choices the player makes through the game, this is just plain laziness, all it would have taken was to add 5-10 mins more voice over and a few screencaps to make this on par with fallout 1 and 2 in this respect what the f**** happened? Did everyone just give up at the end or decide to get stoned and release the game as it was?
Thirdly, the decapitations/exploding limbs is just plain ridiculous, mods can fix this, but i had to muck around with every weapon i downloaded to stop rounds neatly severing appendages. No bullet ever made has the ability to evenly slice off an arm at the elbow or cur off the head and leave it intact. WHY DO IT???
Lastly, it would have been nice if there were a few more weapons and the proper utilisation of a sniper rifle, this would have improved the gameplay tenfold and would have been the outstanding extra that this fallout could have had over the other 2 games. Admittedly this is fixed with user made mods (featuring amazing weapons with textures 00's of times better than anything in-game -Calibr arms dealer anyone?).
The lack of vehicles was obviously because of engine restrictions, and is understandable, though why all the cars are equipped with small fission reactors is beyond me, hell a single car crash would have been able to take out half of DC prior to the apocalypse, perhaps if they made the trains or one out of every 300 cars do this it would have been a good (as opposed to an annoying) feature.
Anyway, after downloading an extra few gigs of user made mods and spending hundreds of hours tweaking the game out of its beta-esque vanilla state this is a brilliant game, loved it to death and will be playing it again every time a decent new mod is released. I still can't help but feel as if the game was hand crafted by masters of scripting/developing and then raped by a thirteen year old brat with downs syndrome who was left to run rampant destroying all the best aspects.
Oh by the way, after playing this game at a mates, i figured i should not have to pay for a game in its beta phase and so, i didn't, i pirated it. I will pay for the DLC's because apparently they were all in release phase, if the game was released without so many bugs (that i have NOT mentioned) I would have paid for it, but i'm not going to pay to be a beta tester. |
| Comment #4 by: Unholydeath69 on 17 Jul 2011, 02:35 UTC | reply to this comment | I dont need any new stuff really.. I took a bunch of rad xs and rad aways. So i shouldnt have died. Besides that, the mutant monster said he owed me his life but wouldnt activate the purifier which wouldnt even hurt him... Soo.. Like just make it possible to mess around with all of the guns and ammo that i spent hours scavenging and repairing. That was an alright ending to the main part of the story. But the game shouldnt just completely end without the possibility to roam the wastes. I was only level 14 and never even went to tenpenny tower | |
Copyright © 2001-2012 Softpedia. Contact/Tip us at 
|
|