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January 16th, 2009, 07:14 GMT · By

Become a Drum King with We Rock

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Rocking on the Wii
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The Nintendo Wii has already received a music game from Nintendo itself, in the form of Wii Music, which was received rather poorly by reviewers and by the public, even though Miyamoto tried to promote it as a perfect way of discovering music without going as hardcore about it as those who play Rock Band 2 from Harmonix or Guitar Hero: World Tour from Activision.

Now, 505 Games, a British publisher, is testing the same waters as Wii Music with a new title called We Rock: Drum King, which is set to arrive for the Nintendo Wii sometime in April 2009, with the aim of allowing all players to step into the rock star boots of a drummer as he joins a band and tours the world.

The main idea behind We Rock: Drum King is that only the Wiimotes are used in the gameplay so that it manages to keep it all simple, the way Nintendo gamers like it. 505 Games points out that you don't really need a room full of fake plastic guitars and drums to enjoy music and that simplicity is sometimes better than complexity.

The tracks list is set to feature 30 tunes, described in the press release as being “awesome,” an adjective which justly applies to Steppenwolf's Born to Be Wild, which is going to be featured in the game. The other track revealed is Banquet from Bloc Party.

The game will initially ask the player to create an avatar and will then teach them how to “air drum,” by basically hitting the air as if you'd have a full set in front of you. Pressing different buttons on the Wiimote will simulate hitting various drums on the set like the snare, toms, hi-hat and bass. Colored indicators that scroll continuously will aid the beginner drummers.

If the game proves to be a success, 505 Games might just create a full line up of music games using the We Rock moniker. How does We Rock: Flute sound?

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Comment #1 by: wwoods on 17 Jan 2009, 18:50 UTC reply to this comment

"Miyamoto tried to promote [Wii Music] as a perfect way of discovering music without going as hardcore about it"

That's a very misleading way of putting it, depending on the crucial interpretation of the word "hardcore." If you are implying that Wii Music either is or has been marketed as a less involved and less complex version of Rock Band styles games, then you are sorely mistaken.

Wii Music is actually far more complex musically than other games on the market; in Guitar Hero et al., al you do is hit buttons as they scroll by on the screen -- there's nothing even vaguely musical about the gameplay, and you can, in fact, perform just as well with the sound turned off, if that is any indication. Wii Music is uniquely challenging, and confused traditional game reviewers, for it actually requires you to have a good musical ear and creativity in order to perform anything that sounds remotely good; briefly stated, the game challenges you to come up with your own 6-part arrangements of songs using any combination of instruments out of 60+ available, and even lets you play any particular part as you see fit, using different phrasing, sectional variations, complex rhythms, etc.

Wii Music is, however, less "hardcore" in one sense; there is a subset of the video game market ( although recently diminishing in importance as games are now played by demographics other than adolescent males), who call themselves "hardcore" gamers, and try to create an identity and subculture out of playing video games. That's pretty laughable, but unfortunately these people were largely the only group that video game creators catered to until recently. Wii Music runs sharply counter to the vision of video gaming that these 'hardcore' gamers have, by encouraging creativity, downplaying traditional scoring, and forgoing the kind of imagery and tracklist that appeals to this demographic.

For music lovers, however, Wii Music is very deep and enjoyable, and lets you experiment with real musical arrangements and ideas -- what a novelty amidst a million "music"' games that are nothing more than variations on Dance Dance Revolution, or even Simon Says, if you want to go back far enough.

Your article also seems to be lacking a bit in research, as you failed to mention the fact that Wii Music already includes a complete drum mode, where you can play entire drumsets using the Wii remote and nunchuck, by using movements and buttons to hit particular drums. You also use the balance board for the pedals, so in total you have an entire drumset at your disposal: 2 cymbals, 3 toms, snare, hi-hat, bass drum. It also comes with drum lessons that teach the basics of drumming patterns, and then lets you record your own drum parts over the 50 songs included in the game.

A good article might have: (1) avoided the usual gamer nonsense when dealing with a very different subset of games, (2) done a little research to see what similar features may already exist in Wii titles, and (3) compared something like what is offered in Wii Music's drum mode to what has been announced for this new title, so that we might understand the new game's intentions in relation to the current market.

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