The company does not want to make the player uncomfortable

Jun 20, 2014 21:31 GMT  ·  By

The development team at Visceral Games that’s working on Battlefield Hardline says that it is not trying to create a dark experience for the criminal side of its single player because it does not want to ask players to perform actions that would make them uncomfortable.

Ian Milham, the creative director currently working at the studio, says that his team wants the player to feel engaged with the cast of characters and the core mechanics rather than to think about the real ramifications of his actions.

He tells Kotaku that, “What you don’t want to do is either give no or kind of muddy context to issues of real weight or moralism about stuff. So to tell the truth we just kind of avoid it.”

The developer believes that Battlefield Hardline is part of a franchise that is not suited to reflect the dark nature of criminal enterprises of the real world.

Previously, the company has said that it wants the single player to be somewhat non-linear and deliver moments when the fate of characters rests on decisions that the player will be asked to make.

Traditionally, the single-player element of the Battlefield franchise has been seen by fans as a side show, while the core of the shooter is linked to the multiplayer.

Visceral Games has more experience with single player because its previous major projects were all linked to Dead Space, which focused on the story of Isaac Clarke.

DICE has already said that it is working with the new studio in order to make sure that the core elements of the multiplayer of the Battlefield series are still present and solid.

Hardline is designed to focus on smaller maps, which encourage more dynamic matches, with some unique modes that reflect the theme of the new title.

Some fans have expressed concerns about the law enforcement versus criminal cartels concept that underpins the new shooter, because it takes the series too far from its original military theme.

Visceral Games says that, at the moment, both the police and their enemies use weapons and gadgets that have been traditionally associated with national armed forces.

Battlefield Hardline will be offered on the PC, the Xbox One from Microsoft, the PlayStation 4 from Sony and curren-gen consoles on October 28 of this year.

The title will be Electronic Arts’ attempt to offer solid competition to the new Call of Duty, which is called Advanced Warfare and is created by Sledgehammer Games.