The team is aiming to continue to act on criticism from fans

Aug 27, 2014 06:00 GMT  ·  By

Steve Papoutsis, the general manager of Visceral Games, says that his company does not regret the decision to show the new Battlefield Hardline to players soon after the official announcement, because that allowed the company to gather a lot of solid feedback, even if the criticism from the community was sometimes very pointed.

He tells MP1st that “not only was that good for letting people get a chance to play it, but it was good for us ‘cause we got to get feedback from people like you guys about maybe what was good, maybe what was bad, maybe what sucked, and we could actually take the time to improve the game through that feedback.”

The developer does not actively say it, but the reaction of the player base also meant that the studio and publisher Electronic Arts made the decision to delay the game into 2015 in order to apply some extra polish.

Hardline is set to focus on the conflict between law enforcement agencies with military equipment and drug cartels that also have access to powerful weaponry.

The core of the experience will be linked to multiplayer, which will be faster and will include a smaller number of players, but Visceral Games also says that the single-player aims to be emotionally relevant.