The team is working on other uses of the geolocation feature

Dec 2, 2013 12:26 GMT  ·  By

Patrick Soderlund, the leader of the DICE development team, says that the technology powering Battlefield 4 can allow the team to pull real-world data like weather and use it in multiplayer maps.

The developer is quoted by MP1st as saying that, “If the server is in Stockholm and it’s sunny, what if the map is sunny, too? What if it’s snowing and dark in Moscow? Okay, let’s have the servers there playing snowy and dark maps. You look at the possibilities and realise you can do so many more things in the cloud-enabled world than we couldn’t do before.”

He says that such a feature would be a direct extension of the geo-leaderboards that allow the team to compare the performance of players based on proximity.

A real-world weather feature would also involve the Levolution effects that Frostbite 3 makes possible.

DICE is already working on more downloadable content packs for Battlefield 4.