All sorts of balance changes are coming to BF4's flashbangs, flares, or HEs

Feb 3, 2014 07:33 GMT  ·  By

DICE has confirmed a few of the upcoming balance tweaks that will be made to various grenades in the next Battlefield 4 update, from allowing players to carry more flashbangs or flares, to increasing the damage of the RGO.

After plenty of updates and patches, DICE has begun addressing some of the balance problems in Battlefield 4.

After explaining the upcoming modifications for pistols, vehicles, or other guns, the dev has just revealed on its Battlefield blog the many changes that are planned for grenades in Battlefield 4.

The studio will not only increase the amount of flares or flashbangs that players can carry, but also the effect of the flashbangs and the damage of the RGO, while decreasing the potency of the V40 mini.

Check out all the planned tweaks below.

1) Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. A player may now have 3 active HAND FLARES, up from 1 before. The HAND FLARE remains mostly a gadget of comic relief, though its ability to blind IRNV sights should not be forgotten. The increase in the number the player can carry should allow for a larger tactical use of both the HAND FLARE and the M84 FLASHBANG.

2) Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. When Friendly Fire is OFF, friendlies receive approximately half the effect duration. Previous duration was 4 seconds, now 5 seconds for enemy players. Additionally increased the range at which a player feels the full effect of the flash, and increased the effect on players not looking directly at the flash bang. This should sufficiently improve the reliability of the M84 FLASHBANG, and make it a viable choice in the grenade category.

3) Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. The RGO was essentially an instant kill in Hardcore, it now has a reduced 1 hit kill range, however accurate throws will yield higher damage values in Core. This clarifies the role of the RGO as an accurate impact hand grenade, while still not allowing 1 hit kills in Core.

4) Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. The player continues to carry 3 V40 grenades, and is still able to use 2 of them to get a kill in Core. Previously the V40 was entirely superior to the M67 in Hardcore, this change aims to balance them in Hardcore, while also keeping their effectiveness intact in Core.

As of yet, it's unclear when these changes will appear for Battlefield 4.