Battle Arena Toshinden Hints Part 2 and Glitches (PSX)
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Battle Arena Toshinden is a fighting game for PC, PlayStation and some other formats. It was one of the first fighting games to boast polygonal characters in a 3D battle arena, rather than the traditional side-to-side fighting space that had been popular since Street Fighter II. The player could use the L/R trigger buttons to step "toward" or "away from" the camera to dodge attacks or get a better angle for an offensive
strike.
It was an early killer game for the PlayStation, and Sony promoted it eagerly. However, they soon left the series, which was published by Playmates Interactive. By that time, fighting games like Tekken started emerging and Battle Arena Toshinden quickly lost popularity and was completely forgotten by the public after spawning Battle Arena Toshinden 2, 3, and 4. Battle Arena Toshinden was the first 3D weapons fighter, and was succeeded in spirit by Soul Edge and other games of the genre. (Wikipedia)
GAMEPLAY HINTS
Camera options: Select a control type (such as A2) that does not use any of the shoulder buttons. A camera option labeled "Your Self" will now be available. Return to the control type selection and choose A5-G5. L1, L2, R1, and R2 will now control the camera angles during game play.
Pause the game. Press X + Triangle + Circle + Square + Select. The options menu will disappear, but the camera angles may still be controlled. Press X + Triangle + Circle + Square + Select again. The power bars and scores will disappear. Press L1, L2, R1, or R2 to scroll and zoom. Set both controller types to "Camera" and remove the power bars using the previous code. While the game remains paused, hold L2 on controller two until the floor disappears. Then, use controller one to resume game play.
Press Select on controller two to advance frame by frame. Set the controller two type to "Camera" to allow it to change camera angles, while using controller one to zoom. Controller two can be used to set the camera angle to view the fight from below ground level. The floor will be invisible. This particular camera angle can only be set while the game is paused. Press Start to continue playing using this unique view.
Press X + Triangle + Circle + Square + Select to re-display the options menu; or press Start to play without the energy gauges and scores.
Fighting Sho: To fight Sho, the true last boss of the game, finish the game without using a continue on normal difficulty or harder. Sho has Kayin's, Eiji's, and additional moves. The game's real endings will appear after Sho is defeated.
Fighting Gaia: When the game is finished on a difficulty below NORMAL, Gaia must be defeated. If Gaia is beaten, a "desperation" move will be received. If the game is finished on a difficulty of normal or harder, and Sho is reached by not using any continues and beaten, a secret move will be received. Continues may be used while fighting against Sho.
Change music: Pause game play then switch the game CD with an audio CD of your choice. The new music will be played when the game is resumed.
Soundtrack: Place the game disc in an audio CD player and play track two and above hear music from the various stages.
GLITCHES
Die and win: Get close enough to the edge of the Arena and throw your opponent off the edge. If done correctly, your fighter will fall off during his or her finishing stance and still win the battle. Information in this section was contributed by Ssjag12345.
A video of the game's third installment (Battle Arena Toshinden 3):