Sony denies any involvement with SplitFish

Feb 1, 2007 15:12 GMT  ·  By

Apparently, Sony doesn't want to have anything to do with SpliFish's solution for the PS3's force feed-back lacking controller ("motion sensing system"). Why? What do they have to lose in fixing an obviously huge mistake? The fact of the matter is that Sony's team is trying not to show any weaknesses and keep their heads up for any more bad publicity, while their real problem is covering manufacturing costs.

All right, but what about some rumbling? No rumbling either? Sony's approach on the whole matter is quite childish: "I want chocolate! No! I want cotton candy!" Well, not really. Actually, the reality is that Sony has its own team of specialists to work on problems such as this, but the question is, are they going to do it?

Here's an interview of Immersion Corporation CEO Vic Viegas, taken by GameDaily, which tries to enlighten everyone on Sony's approach: "I was really surprised when they initially said it wasn't technically possible and I'm probably even more surprised now... Kaz Hirai's really saying two things. One is that it's technically possible but that the cost is prohibitive-which again I find astounding-and the second thing he's saying is that they're making a decision to go with this tilt control in place of rumble because they think that's what consumers will appreciate in their gameplay. So, on those two issues again I'm very surprised and shocked because I don't believe either to be the case."

Sony reckons that rumbling isn't any better than motion sensing, yet most gamers seem to prefer rumbling over anything. Viegas comes again with a very pertinent statement that totally contradicts Sony's beliefs: "It runs completely contradictory to the Ipsos studies and every other study we've conducted... In reality, holding the controller and using the tilt technology to control the game, I have a hard time believing it's going to enhance any game; at a minimum it probably could be used in a driving or flying game, but I just don't see how it plays in any of these other games."